How the apps work

Every app follows the same three stages. Measure where the player is, train them at that level, then measure again a few weeks later.

1

Calibrate

A sport-specific questionnaire places the player on the real scale for their game and records their goals, how many hours they have each week and any injuries to work around.

2

Train and check in

The app writes a week of training the player can finish. After each session they log what they completed and how hard it felt, and the following week is adjusted from that.

3

Level up

Every few weeks the app reassesses the player against the rating scale. When they have moved up, they get told, and the next tier of training opens.

Pickleball player working through a drill

Why we build one app per sport

A third shot drop and a bunker shot have nothing in common. Software that covers twenty sports ends up describing all of them as sets and reps. Separate apps let us get the drills, the season structure and the wording right for one game at a time.

It also keeps us honest. Each app has to earn its own subscribers, so a weak product cannot hide inside a bundle.

What each app has to do before launch

Sound like the sport

Drills, scoring and season vocabulary have to read correctly to someone who plays. If a tennis player can tell the copy was written for a generic athlete, it goes back.

Fit the time available

If someone tells us they have three sessions a week, the plan is built for three sessions, not an optimistic seven.

Build load safely

Plans take account of injuries a player reports, increase workload gradually, and are never presented as medical advice.

Show movement

Improvement has to show up on the sport's own scale. If players are not moving, we look at the product first.